As I promised, I will describe how I set up the motion analyzer to test character animations without loading them into a game. It should go without saying that you should still test your character in the game – the idea is to eliminate simple issues before getting to that stage. This is really quite [...]
Click a character and use the buttons to test it. This is a continuation of my last post on the workflow involved in creating a character in Poser to use in a ffilmation project in Flash. We pick up after [...]
Click a character and use the buttons to test it. This one is incomplete and has errors in it. Since my last post on this topic I came up with several ways to streamline the production process, and learned some [...]
So we are giving this Engage Game Template away to the community. It is built on Articulate Engage, a commercial template-driven eLearning development tool we use quite often…