David J McClelland | Digital Experience
Its our first time going into production on an XR project. What are some ways we reduce risk and friction?

The transition from concept development into pre-production was pretty clear for the first project – its when we started spending money.

As I read about how its been done in the past, I attempt to do it in the present.

A form is used to personalize a 3D model. Once printed, this model is an analog checklist to be scanned and printed on paper.

The responsiveness of the system is noticeably better than older systems, and it has a scary cool trick: It can move you!

…What they deliver needs to be usable by designers. This is where Unreal provides a very interesting approach to how they segment code.

Hololens 2 Dev Mode on a Mac

Carefully backing into reality

Python makes simple digital twinning demos easy to pull off…

But after I submitted my revised entry I realized something profound had happened. Somehow my seemingly random stream of ideas had rounded a corner and I was facing my late brother-in-law Jim…