Author: David J McClelland

Successful installation wasn’t as simple as download and click “Install.” I didn’t find a complete set of instructions addressing what I encountered – so here is my experience…


A trainer assigned to “do eLearning” may have shrugged when automatic CC display didn’t appear to be an option.
…that alignment thing becomes a painfully concrete when the PM realizes that they didn’t build in time to…
This concept takes advantage of a useful feature of Google Docs spreadsheets: they can be set up to publish in ATOM format, which is XML…

…continuing to avoid that deep dive into modeling and clothing figures, I present a labor-cheap alternative that I call a Bobble-head. I doubt this is original, I think I might have seen Terry Gilliam do something like this…
As I promised, I will describe how I set up the motion analyzer to test character animations without loading them into a game. It should go without saying that you should still test your...
[kml_flashembed publishmethod=”static” fversion=”10.0.0″ useexpressinstall=”true” movie=”wp-content/uploads/2010/05/FFCharacters_ryan.swf” width=”400″ height=”400″ targetclass=”flashmovie” align=”left” play=”true” loop=”true” menu=”false” quality=”best” scale=”showall”] [/kml_flashembed] Click a character and use the buttons to test it. This one is incomplete and has errors in it....

Adding objects to a scene is very similar to the process for adding a character.

To create a custom character for my own game prototype, and to understand how ffilmation works with characters, I started with a copy of the Poncho source and replaced images in the movieclips…

I found a few posts that explained the trick to creating isometric renderings using Poser. A trick is necessary because Isometric cameras in Poser are orthogonal only. The trick is to…