David J McClelland | Digital Experience
…continuing to avoid that deep dive into modeling and clothing figures, I present a labor-cheap alternative that I call a Bobble-head. I doubt this is original, I think I might have seen Terry Gilliam do something like this…
As I promised, I will describe how I set up the motion analyzer to test character animations without loading them into a game. It should go without saying that you should still test your...
[kml_flashembed publishmethod=”static” fversion=”10.0.0″ useexpressinstall=”true” movie=”wp-content/uploads/2010/05/FFCharacters_ryan.swf” width=”400″ height=”400″ targetclass=”flashmovie” align=”left” play=”true” loop=”true” menu=”false” quality=”best” scale=”showall”] [/kml_flashembed] Click a character and use the buttons to test it. This one is incomplete and has errors in it....
Adding objects to a scene is very similar to the process for adding a character.
To create a custom character for my own game prototype, and to understand how ffilmation works with characters, I started with a copy of the Poncho source and replaced images in the movieclips…
I found a few posts that explained the trick to creating isometric renderings using Poser. A trick is necessary because Isometric cameras in Poser are orthogonal only. The trick is to…
It will read, edit and write new definition files so that components can be created by a team of asset developers and integrated without writing any additional code.
FFilmation has the most complete feature set of any engine I have looked at so far for my goals.
…so I switched gears and started working with Flixel…
…the 5600/3600 was chosen Best of Show for our local competition for the online category.