XR Production Startup
Its our first time going into production on an XR project. What are some ways we reduce risk and friction?
Its our first time going into production on an XR project. What are some ways we reduce risk and friction?
The transition from concept development into pre-production was pretty clear for the first project – its when we started spending money.
As I read about how its been done in the past, I attempt to do it in the present.
As I promised, I will describe how I set up the motion analyzer to test character animations without loading them into a game. It should go without saying that you should still test your...