A Flash Developer in Unity’s Court Part 2
Good news if you like FlashDevelop
Prefabs !== MovieClips
When I first started using Flash the biggest hurdle I had to overcome was how similar it looked to Director while being based on a subtly different paradigm. Unity presents a similar challenge in how it manages assets. For example, in Unity you can create assemblies of assets similar to MovieClips called “prefabs”. Prefabs are a nested arrangement of 3D objects and scripts that can be placed in a scene (Flash:Stage) in multiple instances. Where things get subtly weird is how Unity recombines the concept of Flash’s Library and MovieClip into the Hierarchy and Project concepts. When I want to use an individual Object that is used in a Prefab I have to be careful to drag it out of the Project Window from outside the prefab folder or unexpected results will occur that effect the prefab definition. I can’t drag it out of the Hierarchy Window.
Note: check the date on this post – your mileage will vary!