David J McClelland
Digital | Experience
David J McClelland
Digital | Experience
Biography

David J McClelland, award-winning designer/developer of enterprise software, simulations and products.

  • Citizenship USA Native
  • Location New York, USA
  • Availability For Pro-Bono Projects
Awards
IDSA / BusinessWeek Gold IDEA: Pelican
Forbes Best of the Web: Element K
Gartner Upper Right: PTC
STC : Best in Show
Testimonials
CV

Technical Skills and Tools

  • Creative Adobe Suite, Substance, Maya, Mural, Meta, Storyboard Pro, Figma, Wireframing, User Journeys, Usability/WCAG Accessibility
  • Build Unity Industry, VS Code, C#, C++, Python, Google AntiGravity (Ai), Node, Git (Actions), Gulp, Jenkins/Groovy, Shell, Claude (Ai), Meta Tools, Apple Vision Pro/X Code
  • Front End REACT, Aurelia, D3, SASS, CSS
  • Languages Javascript/TypeScript, HTML, Java, C#, C++, Python, JSON, XML, YAML
  • Test JEST/RDX, Jasmine/Karma, Selenium/Java
  • Server MongoDB, NoSQL, GraphQL, Tomcat, REST
  • Project Function Builder/Leader, Atlassian (agile), Team Lead, UVCS (Unity)
  • Security BURP suite / developer tools / OWASP / WireShark / Red Team
Professional Experience
Summary
(as Principal)
  • Creating a whole new functional area (VR CoE) within a large enterprise, including infrastructure, software and process stack, managed service providers.
  • Owning a deliverable from scoping, planning, requirements definition and detailing through development testing and acceptance.
  • UI front end plus designing, directing and creating 2D/2.5D/3D interactive media content with animation, compositing, editing and programming.
  • Development lead activities: Leading stand-ups, code standards, templates, tools and scripting. Some build automation (Jenkins)
  • Code reviewing, mentoring and training junior developers and contributors.
  • Building physical mockups and integrating device hardware such as for consumer products.
2022 - Present
Principal: XR Development CoE
Product Owner, System Owner, Director

Started 1M+/year VR content creation function from scratch, producing first internal title in six months. Responsible for software stack, hardware, devops environment, creative direction, concept development, business partner liaison, demo coordinator and launch facilitator.

2022
Principal Developer, Front End
DEVO North America

UI development of customer data ingest automation tool.

  • Took over development from departing engineer: refactored and re-engineered a monolithic jquery based application into a performant and supportable alpha release for customer evaluations.
  • Architected successor tool and built a POC using React 18 and Devo’s new design system.
  • Automated build and test, generating artifacts to integrate with Devo platform.
2016 - 2021
Principal User Interface Engineer
THINGWORX, A PTC TECHNOLOGY, Boston, MA

Member of a small, fast-moving team driving user interface development of key solutions, transitioning ownership to sustaining teams.

2012 - 2015
User Interface Engineer/Designer
AXEDA, Inc.

Key contributor to small team modernizing legacy UI codebase and design of Internet of Things platform. Sold to PTC (See Above).

2011 - 2012
Learning Game Architect
ELEMENT K

Architecture and product design for learning game product initiative.

2007-2011
Lead Developer
NOVATEK COMMUNICATIONS, INC

Rich media learning dashboards and immersive workplace simulation experiences for SMB and Fortune 500's

2004-2011
Independent Software Consultant
VARIOUS US COMPANIES AND FEDERAL AGENCIES

Programming, motion graphics, eLearning content development and instructional Design and writing.

2006-2997
Software Consultant / Analyst
PLEXUS SCIENTIFIC

Provided expertise on eLearning content delivery, design and integration.

Relative Strengths
  • Developing and maintaining orientation of product vision.
  • Visual, Written, and Verbal Communication
  • Observation and Questioning
  • Reasoning, Problem Solving, Debugging
Stories
December 9, 2021 Rapid App Builder IDE
User Interface DesignUser Interface Engineering

December 12, 2021 Learning Game Tabletop Simulator
High-Fidelity PrototypingSimulations / EnvironmentsUser ExperienceUser Interface Design

December 12, 2021 Product UI Redesign Enabled Channel Sales
User Interface DesignUser Interface Engineering

December 12, 2021 Virtual Environments
Augmented / Virtual RealitySimulations / Environments

December 19, 2021 Learning Game Strategy
Simulations / EnvironmentsUser Experience

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