David J McClelland | Digital Experience

Adding objects to a scene is very similar to the process for adding a character.

To create a custom character for my own game prototype, and to understand how ffilmation works with characters, I started with a copy of the Poncho source and replaced images in the movieclips…

I found a few posts that explained the trick to creating isometric renderings using Poser. A trick is necessary because Isometric cameras in Poser are orthogonal only. The trick is to…

It will read, edit and write new definition files so that components can be created by a team of asset developers and integrated without writing any additional code.

FFilmation has the most complete feature set of any engine I have looked at so far for my goals.

…so I switched gears and started working with Flixel…

…the 5600/3600 was chosen Best of Show for our local competition for the online category.

…this technique would allow me to connect the source folder in third party libraries to folders inside my own library. This would eliminate the export/copy requirement from my update workflow.
…the class used to get the data needed to be able to return data from any level in the hierarchy, since the display objects were nested clips.
I was quoted in the “Hmmm” column in the late Dr. Dobbs Journal January 2008 issue. It was in reference to an earlier column about passwords: But Dave McClelland’s approach to passwords is what...